We created Spacebot during Buddy Jam.  It's an unfinished prototype - you can see a cut scene, select the first level, and shoot around a map (win/lose).  The orginal itch page was taken down, so I'm re-posting (so hopefully we can look back one day and see how far we've come in our game dev journeys)

Read on to learn more and get a feel for the gameโ€™s vision!

๐Ÿช Description

Spacebot was sent to the Nu Solar System for one simple job: harvest oxygen.
But when she discovers thousands of human colonies in desperate need, her mission quickly becomes much more complicated.

Your new goal? Free 1,000 human colonies—and help them survive. Use diplomacy or brute force to save them… or lose them forever.

๐ŸŽฎ Gameplay

  • Free captured human colonies

  • Defend them from hostile attacks

  • Manage resources and make decisions that impact survival

  • Aim to reach 1,000 liberated colonies while keeping them alive, healthy, and happy!

๐Ÿ“ฆ Jam Theme

Spacebot fits the โ€œ1000โ€ theme—her mission is to save 1,000 human colonies.

๐Ÿ•น๏ธ Controls

  • Arrows / WASD โ€“ Move

  • Left Click โ€“ Shoot

  • E / X โ€“ Interact

๐Ÿ‘ฅ Credits

  • Yuval Dolev โ€“ Programmer

  • Kathleen (@Leena42) โ€“ Artist / Sound Design / Unity Developer

  • @milosst686 โ€“ Artist / Programmer

  • Jaqui (@littlemissleestories) โ€“ Narrative & Level Designer

  • Logan McGinnis โ€“ Writer

  • Poltergeisha โ€“ Main Theme Music


Comments

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(+1)

Awesome concept and mission! The pixel art and jam theme are fun. Excited to see how Spacebot evolves after the prototype.